Contract 3D artist currently based in Seattle, and I looove working on real-time environments for games.
Amazon: November 2017 - current
Senior 3D Artist: Create photorealistic 3D assets through modelling, texturing and lighting
Dynamic Vision: September 2016 - October 2017
Designed and created 3D environments and characters for various virtual reality apps
in Unity
Dreadnaught Digital: August 2016 - October 2017
Created digital 3D environment for 3D animation in Blender
Created digital 3D signs for a live-action commercial in Blender
3BlackDot: December 2015 - March 2017
Created digital 3D character and environments for video game "Dead Realm" in Unity
Red Iron Labs: August 2016 - October 2016
Created digital 3D character for video game "Abduction"
The Guidance Division: August 2016 - October 2016
Designed digital character concepts for unannounced video game
Robert Currie: September 2016 - October 2016
Designed logo for video game "Plus 15"
Martin Brown: August 2016
Designed logo re-colorings
Ian Johnson: June 2016 - July 2016
Designed visual 2D interface mockup for video game "Worzzler"
Emmanuel Ho: May 2016 - June 2016
Created 3D animation for slideshow presentation in Blender
Humanitis: October 2015 - February 2016
Designed and created 3D animation demonstrating company's product line in Unity
Created digital art assets for mobile app
Watchmaker: September 2015 - October 2015
Created digital art assets for video game Faceless
Focal Signs: December 2012 - April 2014
Created digital/print advertisements using 2D/3D graphic design techniques and tools
Created and taught basic modelling, animation, texturing and materials.
Taught content using Blender, Unity and GIMP.
Modeled, animated, and rendered a 3D advertisement using Blender.
Created designs for various print material.
Communicated with clients to achieve their design goals.
Updated company website using wordpress.